Gm Soundfont Sf2
Sep 16, 2009 - I was considering buying the Papelmedia SF2 XXL Final, but this is four. Almost every free (and some commercial) GM soundfont bank I've.
Soundfont is a brand name that collectively refers to a file format and associated technology designed to bridge the gap between recorded and synthesized audio, especially for the purposes of computer music composition. Soundfont is also a registered trademark of, Inc., and the exclusive license for re-formatting and managing historical Soundfont content has been acquired by Digital Sound Factory. Soundfont technology is akin to software sampling. A Soundfont file, or Soundfont 'bank', contains one or more sampled audio waveforms (or 'samples'), which can be re-synthesized at different pitches and dynamic levels. Each sampled waveform may be associated with one or more ranges of pitches and dynamics.
Generally speaking, the quality of a Soundfont bank is a function of the quality of the digital samples and the intelligent association of samples with their appropriate pitch ranges. Quality is also dependent on the number of samples taken for a given range of pitches. Soundfont banks are tightly integrated with MIDI devices and can be seamlessly used in place of (GM) patches in many computer music sequencers and players. The quality of Soundfont banks is generally regarded as superior to standard GM banks and many Soundfont banks have been created specifically to replace GM banks with samples of each corresponding musical instrument.
Contents • • • • • • • Specification [ ] The newest version of the SoundFont file format is 2.04 (often incorrectly called 2.4). It is based on the. A detailed description can be found in the specification, which is currently only available as a copy on various company sites.
History [ ] The original SoundFont file format was developed in the early 1990s. A specification for this version was never released to the public. The first and only major device to utilize this version was Creative's in 1994. Files in this format conventionally have the of.SBK or.SB2. SoundFont 2.0 was developed in 1996. This file format generalized the data representation using perceptually additive real world units, redefined some of the instrument layering features within the format, added true stereo sample support and removed some obscure features of the first version whose behavior was difficult to specify. This version was fully disclosed as a public specification, with the goal of making the SoundFont format an industry standard.
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All SoundFont 1.0 compatible devices were updated to support the SoundFont 2.0 format shortly after it was released to the public, and consequently the 1.0 version became obsolete. Files in this and all other 2.x formats (see below) conventionally have the file extension of SF2. Version 2.01 (usually, but incorrectly called 2.1) of the SoundFont file format was introduced in 1998 with an E-mu sound card product called the Audio Production Studio. The 2.01 version added features allowing sound designers to configure the way MIDI controllers influence synthesizer parameters.
The 2.01 format is bidirectionally compatible with 2.0, which means that synthesizers capable of rendering 2.01 format will also by definition render 2.0 format, and synthesizers that are only capable of rendering 2.0 format will also read and render 2.01 format, but just not apply the new features. SoundFont 2.04 (there never was a 2.02 or a 2.03 version) was introduced in 2005 with the. The 2.04 format added support for 24-bit samples. The 2.04 format is bidirectionally compatible with the 2.01 format, so synthesizers that are only capable of rendering 2.0 or 2.01 format would automatically render instruments using 24-bit samples at 16-bit precision. SoundFont is a of, and the exclusive license for re-formatting and managing historical SoundFont content has been acquired.